This project is an attempt to find ways to integrate force-feedback haptics into audio and multi-media systems. A physical simulation of a virtual environment has been constructed which can be manipulated by a force feedback device. The simulation is initialized via OpenSoundControl from programs such as PureData, Max/MSP, or Chuck. Subsequently, each object can send back messages relating their properties or events such as collisions between objects. This data can then be used to control some form of sound synthesis.
|Force-feedback in conjunction with PureData on a SensAblePhantom Omni device.|
DIMPLE (Dynamic Interactive Musical PhysicaL Environment) is a GPL-licensed implementation that works on Linux, Mac OS X, and Windows.