Force feedback for audio systems
Participants: Stephen Sinclair, Marcelo M. Wanderley (supervisor).
Funding: NSERC Special Research Opportunity Grant, NSERC Industrial Postgraduate Scholarship
Project Type: PhD thesis (PhD in Music Technology).
Period: 2006-2009. Status: ongoing.
Project Description
This project is an attempt to find ways to integrate force-feedback haptics into audio and multi-media systems. A physical simulation of a virtual environment has been constructed which can be manipulated by a force feedback device. The simulation is initialized via OpenSoundControl from programs such as PureData, Max/MSP, or Chuck. Subsequently, each object can send back messages relating their properties or events such as collisions between objects. This data can then be used to control some form of sound synthesis.
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| Force-feedback in conjunction with PureData on a SensAble Phantom Omni device. |
Software
DIMPLE (Dynamic Interactive Musical PhysicaL Environment) is a GPL-licensed implementation that works on Linux, Mac OS X, and Windows.
Publications
- S. Sinclair, M. Wanderley. A run-time programmable simulator to enable multi-modal interaction with rigid-body systems. Interacting with Computers, Volume 21, Issues 1-2, January 2009, Pages 54-63. Special issue: Enactive Interfaces.
- S. Sinclair, M. Wanderley. 2007. Extending DIMPLE: a rigid body haptic simulator for interactive control of sound. Enactive 07, Grenoble, France.
- S. Sinclair, M. Wanderley. 2007. Defining a control standard for easily integrating haptic virtual environments with existing audio/visual systems. Proc. of the 2007 Conference on New Interfaces for Musical Expression (NIME).
