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Force feedback for audio systems

category

author

John Sullivan

Description:

This project is an attempt to find ways to integrate force-feedback haptics into audio and multi-media systems. A physical simulation of a virtual environment has been constructed which can be manipulated by a force feedback device. The simulation is initialized via OpenSoundControl from programs such as PureData, Max/MSP, or Chuck. Subsequently, each object can send back messages relating their properties or events such as collisions between objects. This data can then be used to control some form of sound synthesis.

 Force-Feedback in conjunction with PureData on a SensAble Phantom Omni device.
Force-feedback in conjunction with PureData on a SensAblePhantom Omnidevice.

IDMIL Participants:


Research Areas:


Funding:

  • NSERC

Publications: